How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos
arXiv cs.CV / 3/25/2026
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Key Points
- The paper evaluates off-the-shelf vision-language models (VLMs) for visual bug detection on real industrial gameplay QA footage by sampling 19,738 keyframes from 41 hours across 100 videos.
- Using a single-prompt baseline, the VLM achieves precision of 0.50 and accuracy of 0.72 for determining whether a keyframe contains a bug.
- Two no-fine-tuning enhancement methods—(1) a secondary judge model and (2) metadata-augmented prompting via retrieval of prior bug reports—only yield marginal gains.
- The enhancement strategies increase computational cost and can raise output variance, suggesting a limited benefit from prompt/judge-only approaches in this setting.
- The authors conclude that VLMs can already catch some visual bugs in QA videos, but meaningful further progress likely needs hybrid methods that better split textual reasoning from visual anomaly detection.
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