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Evolutionary Transfer Learning for Dragonchess

arXiv cs.AI / 3/17/2026

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Key Points

  • Dragonchess is introduced as a novel testbed for AI research and an open-source, Python-based game engine is released for community use.
  • The paper investigates evolutionary transfer learning by adapting heuristic evaluation functions from Stockfish and optimizing them with CMA-ES.
  • Direct heuristic transfers were insufficient due to Dragonchess's multi-layer structure, but evolutionary optimization significantly improved AI performance.
  • Empirical evaluation in a 50-round Swiss-style tournament demonstrates the effectiveness of evolutionary methods in adapting heuristic knowledge to a structurally complex, unexplored game domain.

Abstract

Dragonchess, a three-dimensional chess variant introduced by Gary Gygax, presents unique strategic and computational challenges that make it an ideal environment for studying the transfer of artificial intelligence (AI) heuristics across domains. In this work, we introduce Dragonchess as a novel testbed for AI research and provide an open-source, Python-based game engine for community use. Our research investigates evolutionary transfer learning by adapting heuristic evaluation functions directly from Stockfish, a leading chess engine, and subsequently optimizing them using Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Initial trials showed that direct heuristic transfers were inadequate due to Dragonchess's distinct multi-layer structure and movement rules. However, evolutionary optimization significantly improved AI agent performance, resulting in superior gameplay demonstrated through empirical evaluation in a 50-round Swiss-style tournament. This research establishes the effectiveness of evolutionary methods in adapting heuristic knowledge to structurally complex, previously unexplored game domains.