Evolutionary Transfer Learning for Dragonchess
arXiv cs.AI / 3/17/2026
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Key Points
- Dragonchess is introduced as a novel testbed for AI research and an open-source, Python-based game engine is released for community use.
- The paper investigates evolutionary transfer learning by adapting heuristic evaluation functions from Stockfish and optimizing them with CMA-ES.
- Direct heuristic transfers were insufficient due to Dragonchess's multi-layer structure, but evolutionary optimization significantly improved AI performance.
- Empirical evaluation in a 50-round Swiss-style tournament demonstrates the effectiveness of evolutionary methods in adapting heuristic knowledge to a structurally complex, unexplored game domain.




