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PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization

arXiv cs.LG / 3/16/2026

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Key Points

  • The paper introduces PhysMoDPO, a Direct Preference Optimization framework that trains diffusion-based motion models by using preferences derived from physics-based and task-specific rewards.
  • It integrates a Whole-Body Controller (WBC) into the training pipeline to ensure that generated motions are executable while respecting text instructions, reducing reliance on hand-crafted physics heuristics.
  • The approach optimizes the diffusion model so that the WBC output is simultaneously compliant with physics and faithful to the original motion instructions, improving physical realism and task performance.
  • Experiments on text-to-motion and spatial control tasks show consistent improvements in physical realism and downstream metrics, including enhanced zero-shot motion transfer and successful real-world deployment on a G1 humanoid robot.

Abstract

Recent progress in text-conditioned human motion generation has been largely driven by diffusion models trained on large-scale human motion data. Building on this progress, recent methods attempt to transfer such models for character animation and real robot control by applying a Whole-Body Controller (WBC) that converts diffusion-generated motions into executable trajectories. While WBC trajectories become compliant with physics, they may expose substantial deviations from original motion. To address this issue, we here propose PhysMoDPO, a Direct Preference Optimization framework. Unlike prior work that relies on hand-crafted physics-aware heuristics such as foot-sliding penalties, we integrate WBC into our training pipeline and optimize diffusion model such that the output of WBC becomes compliant both with physics and original text instructions. To train PhysMoDPO we deploy physics-based and task-specific rewards and use them to assign preference to synthesized trajectories. Our extensive experiments on text-to-motion and spatial control tasks demonstrate consistent improvements of PhysMoDPO in both physical realism and task-related metrics on simulated robots. Moreover, we demonstrate that PhysMoDPO results in significant improvements when applied to zero-shot motion transfer in simulation and for real-world deployment on a G1 humanoid robot.