Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splatting
arXiv cs.CV / 3/12/2026
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Key Points
- Splat2Real frames Real2Render2Real monocular depth pretraining as imitation learning, where a student depth network imitates expert metric depth/visibility rendered from a scene mesh, with 3D Gaussian Splatting supplying scalable novel-view observations.
- It introduces CN-Coverage, a coverage+novelty curriculum that greedily selects views by geometry gain and an extrapolation penalty, plus a quality-aware guardrail fallback for low-reliability teachers.
- Across 20 TUM RGB-D sequences with step-matched budgets (N=0 to 2000 additional rendered views), naive scaling is unstable; CN-Coverage mitigates worst-case regressions relative to Robot/Coverage policies, and GOL-Gated CN-Coverage provides the strongest medium-high-budget stability with the lowest high-novelty tail error.
- Downstream control-proxy results versus N offer embodied-relevance evidence by shifting safety/progress trade-offs under viewpoint shift.




