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Beyond Motion Imitation: Is Human Motion Data Alone Sufficient to Explain Gait Control and Biomechanics?

arXiv cs.LG / 3/16/2026

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Key Points

  • Motion imitation learning for gait biomechanics shows that reproducing forward kinematics alone can yield biomechanically implausible joint kinetics.
  • Adding foot-ground interaction measures, such as ground reaction forces and center of pressure, to the RL reward terms improves prediction of joint moments and aligns better with inverse dynamics.
  • Incorporating kinetic constraints significantly enhances the realism of both internal and external kinetics in forward walking simulations.
  • The findings suggest that for biomechanics and wearable robotics, kinetics-based reward shaping is necessary to achieve physically consistent gait representations when using imitation learning.

Abstract

With the growing interest in motion imitation learning (IL) for human biomechanics and wearable robotics, this study investigates how additional foot-ground interaction measures, used as reward terms, affect human gait kinematics and kinetics estimation within a reinforcement learning-based IL framework. Results indicate that accurate reproduction of forward kinematics alone does not ensure biomechanically plausible joint kinetics. Adding foot-ground contacts and contact forces to the IL reward terms enables the prediction of joint moments in forward walking simulation, which are significantly closer to those computed by inverse dynamics. This finding highlights a fundamental limitation of motion-only IL approaches, which may prioritize kinematics matching over physical consistency. Incorporating kinetic constraints, particularly ground reaction force and center of pressure information, significantly enhances the realism of internal and external kinetics. These findings suggest that, when imitation learning is applied to human-related research domains such as biomechanics and wearable robot co-design, kinetics-based reward shaping is necessary to achieve physically consistent gait representations.