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Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting

arXiv cs.CV / 3/13/2026

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Key Points

  • Mango-GS presents a multi-frame, node-guided framework for high-fidelity 4D dynamic scene reconstruction, addressing limitations of per-frame optimization.
  • It employs a temporal Transformer to model motion dependencies within a short window, with a sparse set of control nodes that carry decoupled canonical positions and latent codes to provide stable motion anchors and prevent drift.
  • The system is trained end-to-end with an input masking strategy and two multi-frame loss terms to improve robustness.
  • Experiments show state-of-the-art reconstruction quality and real-time rendering speed, enabling interactive rendering of dynamic scenes.

Abstract

Reconstructing dynamic 3D scenes with photorealistic detail and strong temporal coherence remains a significant challenge. Existing Gaussian splatting approaches for dynamic scene modeling often rely on per-frame optimization, which can overfit to instantaneous states instead of capturing underlying motion dynamics. To address this, we present Mango-GS, a multi-frame, node-guided framework for high-fidelity 4D reconstruction. Mango-GS leverages a temporal Transformer to model motion dependencies within a short window of frames, producing temporally consistent deformations. For efficiency, temporal modeling is confined to a sparse set of control nodes. Each node is represented by a decoupled canonical position and a latent code, providing a stable semantic anchor for motion propagation and preventing correspondence drift under large motion. Our framework is trained end-to-end, enhanced by an input masking strategy and two multi-frame losses to improve robustness. Extensive experiments demonstrate that Mango-GS achieves state-of-the-art reconstruction quality and real-time rendering speed, enabling high-fidelity reconstruction and interactive rendering of dynamic scenes.