Designing Fatigue-Aware VR Interfaces via Biomechanical Models
arXiv cs.AI / 3/30/2026
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Key Points
- The paper tackles VR mid-air interaction fatigue by using biomechanical models as surrogate users to reduce the need for extensive human-in-the-loop ergonomic testing.
- It introduces a hierarchical reinforcement learning framework where a motion agent performs VR button-press tasks and estimates muscle-level fatigue using a validated three-compartment control with recovery (3CC-r) fatigue model.
- The estimated simulated fatigue is then used as feedback for a UI agent that optimizes VR UI element layout to minimize fatigue over sequential interaction conditions.
- The authors report that biomechanical model fatigue trends match human user data and that RL-optimized layouts based on simulated fatigue feedback significantly reduce perceived fatigue in a follow-up human study.
- They demonstrate extensibility to longer, more complex task sequences with non-uniform interaction frequencies, positioning this as a first attempt to directly use muscle fatigue simulation as an optimization signal for VR UI layout design.
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