Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting
arXiv cs.CV / 3/26/2026
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Key Points
- The paper introduces a differentiable, sorting-free stochastic ray-tracing framework for 3D Gaussian Splatting (3DGS) that replaces costly per-ray Gaussian sorting with an unbiased Monte Carlo estimator.
- It reconstructs and renders both standard 3DGS scenes and relightable 3DGS scenes, evaluating only a small sampled subset of Gaussians per ray to improve efficiency.
- For standard scenes, the method reports reconstruction quality and speed comparable to rasterization-based 3DGS, while outperforming sorting-based ray tracing.
- For relightable scenes, it uses fully ray-traced shadow rays to drive per-Gaussian shading, aiming to improve fidelity over prior approaches that relied on rasterization-style approximations such as shadow mapping.
- The work positions stochastic ray tracing as a more general alternative to rasterization-approximated relighting in ray-traced 3DGS pipelines, potentially broadening applicability of ray-tracing benefits.
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