SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields

arXiv cs.CV / 5/1/2026

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Key Points

  • SQuadGen is a diffusion-based generative framework designed to produce simple quad mesh layouts for 3D shapes, which are often hard to obtain from scanning, reconstruction, or AI-generated content.
  • The method introduces Chart Distance Fields (CDF), a continuous, surface-based representation that helps learning despite the discrete nature of mesh connectivity.
  • SQuadGen also tackles the lack of large datasets with simple quad meshes by defining loop-aware simplicity metrics and building a large-scale training dataset via a quad-recovery pipeline from public 3D repositories.
  • Experiments across diverse 3D inputs indicate that SQuadGen reliably outperforms prior quad-remeshing approaches and yields more robust, artist-friendly quad layouts with cleaner loop structure.
  • Overall, the work aims to reduce manual cleanup and tuning effort by generating simpler, more editable quad topologies automatically.

Abstract

3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts -- critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops, leading to tedious manual cleanup and extensive algorithm tuning. We introduce SQuadGen, a diffusion-based generative framework that leverages Chart Distance Fields (CDF) to synthesize simple quad layouts on 3D shapes. Our approach addresses two key challenges: (1) the discrete nature of mesh connectivity, which hinders learning, and (2) the scarcity of large-scale datasets with simple quad meshes. To overcome the first, we propose CDF, a continuous surface-based representation enabling effective learning and synthesis of quad layouts. To address the second, we define loop-aware simplicity metrics and construct a large-scale dataset of high-quality quad layouts recovered from public 3D repositories through a robust quad-recovery pipeline. Extensive evaluations across diverse 3D inputs show that SQuadGen consistently outperforms existing methods, producing robust, artist-friendly simple quad layouts.