3D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Models
arXiv cs.CV / 4/8/2026
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Key Points
- The paper addresses 3D scene reconstruction from smoke-degraded multi-view images, where smoke causes scattering, view-dependent appearance shifts, and poor cross-view consistency.
- It proposes a framework combining enhanced visual inputs (via Nano-Banana-Pro) with a smoke-specific 3D modeling approach.
- The core contribution is Smoke-GS, a medium-aware 3D Gaussian Splatting method that uses explicit 3D Gaussians plus a lightweight view-dependent “medium branch” to model direction-dependent smoke effects.
- The approach aims to retain the rendering efficiency of standard 3D Gaussian Splatting while improving robustness and producing more consistent, visually clear novel views in smoke.
- Experimental results reported in the abstract indicate the method improves reconstruction and smoke restoration–oriented novel view synthesis under challenging conditions.
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