Rethinking Token Pruning for Historical Screenshots in GUI Visual Agents: Semantic, Spatial, and Temporal Perspectives

arXiv cs.CV / 3/30/2026

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Key Points

  • The paper empirically studies how to prune visual tokens from historical, high-resolution GUI screenshots used by multimodal LLM-based visual agents to reduce computation without losing reasoning quality.
  • It finds that GUI screenshots have a semantic foreground-background structure where background regions can carry important cues for interface-state transitions, so pruning should not assume background is always low-value.
  • It reports that random pruning can outperform more carefully designed strategies for maintaining spatial structure under the same token budget.
  • It observes a “recency effect” in GUI agents, showing that allocating more tokens to recent screenshots and heavily compressing older ones can cut compute costs while preserving nearly the same performance.

Abstract

In recent years, GUI visual agents built upon Multimodal Large Language Models (MLLMs) have demonstrated strong potential in navigation tasks. However, high-resolution GUI screenshots produce a large number of visual tokens, making the direct preservation of complete historical information computationally expensive. In this paper, we conduct an empirical study on token pruning for historical screenshots in GUI scenarios and distill three practical insights that are crucial for designing effective pruning strategies. First, we observe that GUI screenshots exhibit a distinctive foreground-background semantic composition. To probe this property, we apply a simple edge-based separation to partition screenshots into foreground and background regions. Surprisingly, we find that, contrary to the common assumption that background areas have little semantic value, they effectively capture interface-state transitions, thereby providing auxiliary cues for GUI reasoning. Second, compared with carefully designed pruning strategies, random pruning possesses an inherent advantage in preserving spatial structure, enabling better performance under the same computational budget. Finally, we observe that GUI Agents exhibit a recency effect similar to human cognition: by allocating larger token budgets to more recent screenshots and heavily compressing distant ones, we can significantly reduce computational cost while maintaining nearly unchanged performance. These findings offer new insights and practical guidance for the design of efficient GUI visual agents.