Goal-Oriented Reactive Simulation for Closed-Loop Trajectory Prediction
arXiv cs.RO / 3/26/2026
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Key Points
- The paper argues that trajectory prediction models trained in open-loop settings suffer from covariate shift and compounding errors when used in real closed-loop deployments.
- It proposes an on-policy, goal-oriented closed-loop training paradigm with a transformer-based scene decoder to make simulation inherently reactive, including self-induced states.
- The approach trains the ego predictor to recover from its own execution errors by mixing open-loop data with simulated states generated from the model’s behavior.
- Experiments report substantial improvements in collision avoidance at high replanning frequencies, with relative collision rate reductions up to 27.0% on nuScenes and 79.5% in dense DeepScenario intersections versus open-loop baselines.
- It also finds that a hybrid simulator that combines reactive and non-reactive surrounding agents can balance short-term interactivity with longer-term behavioral stability.
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