Massive Parallel Deep Reinforcement Learning for Active SLAM

arXiv cs.RO / 3/30/2026

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Key Points

  • The paper addresses the bottleneck that DRL-based Active SLAM methods struggle with scalable parallel training, limiting practical learning speed and scope.
  • It proposes a scalable end-to-end deep reinforcement learning framework designed for massively parallel training to accelerate Active SLAM learning.
  • The authors report improvements over prior work, including significantly reduced training time, support for continuous action spaces, and better exploration of realistic scenarios.
  • The work is released as an open-source framework to improve reproducibility and enable community adoption.

Abstract

Recent advances in parallel computing and GPU acceleration have created new opportunities for computation-intensive learning problems such as Active SLAM -- where actions are selected to reduce uncertainty and improve joint mapping and localization. However, existing DRL-based approaches remain constrained by the lack of scalable parallel training. In this work, we address this challenge by proposing a scalable end-to-end DRL framework for Active SLAM that enables massively parallel training. Compared with the state of the art, our method significantly reduces training time, supports continuous action spaces and facilitates the exploration of more realistic scenarios. It is released as an open-source framework to promote reproducibility and community adoption.

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