WorldAgents: Can Foundation Image Models be Agents for 3D World Models?

arXiv cs.CV / 3/23/2026

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Key Points

  • The paper investigates whether 2D foundation image models inherently possess 3D world model capabilities for 3D world synthesis.
  • It introduces an agentic architecture with a VLM-based director, a generator for new views, and a VLM-backed two-step verifier to curate frames across 2D and 3D spaces.
  • Through extensive experiments on multiple state-of-the-art image generation models and Vision-Language Models, it shows that 2D models can encapsulate an understanding of 3D worlds and produce coherent 3D-consistent scenes.
  • The proposed approach enables synthesizing expansive, realistic 3D worlds that can be explored via rendering novel views.
  • This work suggests a practical framework for using 2D foundation models as agents to generate and refine 3D world representations, impacting future 3D content creation pipelines.

Abstract

Given the remarkable ability of 2D foundation image models to generate high-fidelity outputs, we investigate a fundamental question: do 2D foundation image models inherently possess 3D world model capabilities? To answer this, we systematically evaluate multiple state-of-the-art image generation models and Vision-Language Models (VLMs) on the task of 3D world synthesis. To harness and benchmark their potential implicit 3D capability, we propose an agentic framing to facilitate 3D world generation. Our approach employs a multi-agent architecture: a VLM-based director that formulates prompts to guide image synthesis, a generator that synthesizes new image views, and a VLM-backed two-step verifier that evaluates and selectively curates generated frames from both 2D image and 3D reconstruction space. Crucially, we demonstrate that our agentic approach provides coherent and robust 3D reconstruction, producing output scenes that can be explored by rendering novel views. Through extensive experiments across various foundation models, we demonstrate that 2D models do indeed encapsulate a grasp of 3D worlds. By exploiting this understanding, our method successfully synthesizes expansive, realistic, and 3D-consistent worlds.