FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenario

arXiv cs.RO / 2026/3/24

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要点

  • FreeArtGS is introduced as a new articulated object reconstruction setting designed for “free-moving” capture, aiming to improve scalability and reduce requirements like complex axis alignment or limited coverage.
  • The method takes only a monocular RGB-D video as input and uses free-moving part segmentation driven by priors from off-the-shelf tracking and feature models to identify rigid parts under unconstrained motion.
  • It then jointly estimates unified object-to-camera poses and robustly recovers joint type and axis using the segmented parts.
  • A final 3D Gaussian Splatting (3DGS) end-to-end optimization stage reconstructs textures, geometry, and joint angles together for articulated assets.
  • Experiments on two benchmarks and real-world free-moving objects report consistent performance and competitiveness with prior articulated reconstruction settings, supporting its practicality for realistic asset generation.

Abstract

The increasing demand for augmented reality and robotics is driving the need for articulated object reconstruction with high scalability. However, existing settings for reconstructing from discrete articulation states or casual monocular videos require non-trivial axis alignment or suffer from insufficient coverage, limiting their applicability. In this paper, we introduce FreeArtGS, a novel method for reconstructing articulated objects under free-moving scenario, a new setting with a simple setup and high scalability. FreeArtGS combines free-moving part segmentation with joint estimation and end-to-end optimization, taking only a monocular RGB-D video as input. By optimizing with the priors from off-the-shelf point-tracking and feature models, the free-moving part segmentation module identifies rigid parts from relative motion under unconstrained capture. The joint estimation module calibrates the unified object-to-camera poses and recovers joint type and axis robustly from part segmentation. Finally, 3DGS-based end-to-end optimization is implemented to jointly reconstruct visual textures, geometry, and joint angles of the articulated object. We conduct experiments on two benchmarks and real-world free-moving articulated objects. Experimental results demonstrate that FreeArtGS consistently excels in reconstructing free-moving articulated objects and remains highly competitive in previous reconstruction settings, proving itself a practical and effective solution for realistic asset generation. The project page is available at: https://freeartgs.github.io/