AI Navigate

AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents

arXiv cs.CV / 3/20/2026

💬 OpinionIdeas & Deep AnalysisModels & Research

Key Points

  • AndroTMem introduces a diagnostic Anchored Memory framework for long-horizon Android GUI agents to address memory bottlenecks.
  • The AndroTMem-Bench benchmark includes 1,069 tasks with 34,473 interaction steps to enforce strong step-to-step causal dependencies and stress memory-critical intermediate states.
  • Across open- and closed-source GUI agents, performance declines in longer sequences are driven mainly by within-task memory failures rather than perception or local action errors.
  • Anchored State Memory (ASM) represents sequences as a compact set of causally linked intermediate-state anchors to enable targeted retrieval and attribution-aware decisions.
  • Across 12 GUI agents, ASM improves Task Complete Rate (TCR) by 5% to 30.16% and AMS by 4.93% to 24.66%, outperforming full-sequence replay and summary baselines, and the project code and benchmark are publicly available at https://github.com/CVC2233/AndroTMem.

Abstract

Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at [https://github.com/CVC2233/AndroTMem](https://github.com/CVC2233/AndroTMem).